The Overt Motivator Sequence
The Overt-Motivator sequence is the give-and-take in a not too friendly world. It seems to be an always present element in sports, business and relationships. You see it in traffic, you see it in international politics; in novels and movies, etc., etc, where 'Revenge' or 'Pay-back' is a recurring theme. It can be quite friendly as in competition or it can be cut-throat and deadly as in wars among nations. In the Mafia's family fights and vendettas it has become the right and 'moral' way to respond.
Any game has an
Let us put forward a couple of definitions and begin to explain what this has to do with auditing and Overts and Withholds:
An Overt is an aggressive or destructive act done by an individual against another person or any of the 8 dynamics (self, family, group, Mankind, animals and plants, physical universe, life and spiritual things, and the infinite or God).
A Motivator is the other way. It is to be at the receiving end of such an act.
The viewpoint from which the act is seen determines whether it is an Overt or Motivator.
It is called a Motivator because it tends to 'motivate' a pay-back. One pays it back by in turn doing an Overt against the aggressor.
This easily gets aberrated by lack of responsibility. Man is basically good and finds it difficult to accept that he sometimes does bad things. When one has done something bad to someone, he tends to rationalize that it was 'motivated' or justified; "It was not my fault", "He had it coming", "How dare you do that to me - I'll get back at you", etc.
To the accuser it's pay-back time.
The O/M mechanism also leads to that a person feels he must have done something to deserve what was coming after he was hit by something bad. Cause and effect tend to get mixed up in the person's mind.
Examples: You have people believe they were the victim of a car accident, when they actually caused it.
You have people believing they caused the accident, when they were actually the victim of one.
Some people will react to the news of a death by believing they somehow caused it, even if they were very far away from the scene.
It happens routinely in police departments in large cities, that the most unlikely 'suspects' turn up and confess to a murder they have seen in the news. Apparently they do it in an attempt to explain their own feeling of guilt.
It is not a sign of being crazy to be subject to the Overt-Motivator sequence. It is at work continuously in life in all kinds of conflicts and competitive situations. It is part of every single human being's case. The auditor should be very aware of it when running Overts and Withholds as O/Ws are isolated incidents and usually fit in beautifully in this bigger pattern.
There are two extreme cases of these phenomena. There is the person who only will give up Motivators - or things done to him. The other extreme is the person, who has done only Overts - things done by him. Both are only giving part of the story. These are two sides of the same coin. Both sides have to be addressed for things to unstick and As-is.
The O/M Sequence and Engrams
You should have a good understanding of this mechanism when you run Engrams as well.
When running Engrams (incidents with pain and a degree of unconsciousness), you will find that Motivator Engrams (where the pc got hurt) tend to hang up to some degree, until the Overt Engram (where the pc hurt somebody in a similar manner) is addressed. They are two types of Engrams as far as the flows are concerned, but they are tied together by the subject, place or persons involved and stick to each other. When each flow is addressed, each in turn to EP, the whole subject will fly apart and be visible as a bigger EP that once again puts the pc at cause in the area.
Example: An Overt Engram could be shooting a dog. The Motivator Engram could be, bitten by a dog. The subject matter of 'Dogs' links them together.
You can run into situations, where the dog bite seems hard to run. This can be because the 'Shooting a dog' Engram is in heavy restimulation and needs to be run first.
In Engram running you usually go for resolving pains, aches and misemotions. You find such 'somatics' and follow incidents containing them and go back in time.
If you have such a somatic, that doesn't seem to resolve by running the Motivator side, it is because it won't resolve until the Overt side is addressed.
The Overt-Motivator sequence is thus part of the theory of running processes on four flows. You run flow One - what was done to the pc (Motivator). Flow Two - pc doing it to another or others (Overt). Flow Three - others doing it to others (Lock or restimulation); when pc sees others do it it tends to restimulate his flow 1 and 2. Flow Zero - pc doing or causing it to himself - this is an undercut of flow 1, where the pc regularly cognites on how he got himself into the situation in the first pace. Flow 0 goes directly to pc taking more responsibility and become more cause.
By checking each flow and run whatever is charged and available you prevent things from hanging up because of 'The other side of the coin'.
In Engram running you want to find the very first time something happened to a pc and run that incident until it is erased. This may take the running of several or many incidents to get to that basic incident and run it. If an incident won't erase, you look for an earlier incident on the same Chain.
It can however also hang up because what needs to be addressed is the Overt side of the subject at hand.
|Flow 1: Being hit
by a snowball.
Flow 2: You hitting
|Flow 3: Others hitting others.||Flow 0: You causing
yourself to be hit.
This phenomenon can sometimes play a trick on the pc and auditor. An 'Engram' that seems to perfectly fit the pain or ache is tried to be contacted, but it seems very unreal and difficult to run. The auditor is trying to run 'being bitten by a dog', when it never happened. By use of a correction list or knowing these data, he finds out that it is actually the Engram of 'shooting a dog' that needs to be run. When this is done, the incident causing the pain and ache suddenly comes in plain view and runs out beautifully. It was the Overt incident that was at the bottom of it.
The 'being bitten by a dog' was a Motivator; the pc was convinced it had to be there somewhere, but it wasn't.
By checking the different flows for Meter reads and pc interest (something you do when running Engrams), you ensure you run what is there and not run what isn't. Thus the technology itself should prevent this phenomenon. But if it should happen anyway, due to a false read or whatever, you should know what you are looking at.
When observing pc's and people in general you will see this datum of the Overt-Motivator sequence at work in many shapes and forms.
You can have a person that is stuck in grief on the tone-scale. Your first thought may be, that the person has suffered numerous losses in her life. If the auditing of losses doesn't seem to resolve the situation, or only partly resolves it, you simply have to find and audit incidents where the pc caused other people losses and grief.
This would apply to any emotion on the tone-scale as well as many other complaints that seem resistive at first.
O/Ws and Failed Help
The mechanism of what you do to others will happen to yourself is a control mechanism that is special for this universe. It comes about when a person's ability to duplicate is lowered. It is the same as Newton's law of interaction - for every action there is an equal counter action of the same force.
You rise above these laws of physics when Help, Control and Communication are high. When these are going low, the O/M mechanism becomes a method of enforcing peace.
The Overt-Motivator sequence is not a natural law of high order, but a mechanism that sets in as the person gets more aberrated. The laws of communication, control and help are senior to this.
The O/M mechanisms sets in after help has failed. Help is a joining of efforts in life. If this joining of forces has failed - only then does the phenomena of Overts, Withholds and Motivators come into play.
Not until two beings have joined forces can they come into conflict or dispute. This is what is behind the bitter fights among brothers or married couples.
There is a cycle like this:
Overts and Withholds
Overts and Withholds by Transfer (explained below)
Worrying About Others
Being Critical of Self
Basically, O/Ws is an attempt to get back to the state of independent being without taking responsibility for any of the steps in between.
When we run O/Ws it tends to solve the most puzzling problems. When a person
kicks George in the head, he gets a headache himself. This makes him
reactively think he is George. That is called O/Ws by Transfer on the scale
above. Overts, Withholds and Motivators resolve
problems and phenomena on a low humanoid level. It isn't a senior governing law.
When the person moves up, these mechanisms of the Overt-Motivator sequence falls away.
Newton's Law about
The O/M Sequence in Perspective
The Overt-Motivator sequence is an intimate part of aberration in any case. You could say it is built into the physical universe itself. From Newton's Laws we have the Law about Action and Re-action - any action will cause a counter-action or reaction of the same magnitude. That is the Overt-Motivator sequence at work in the MEST universe.
Since the pc or thetan is not MEST or part of the physical universe (see Axiom 1, 44, 46 below), he is capable to rise above this. Most religions are trying to make him do that. In Christianity we have "Turn the other cheek" to somebody hitting you. In Christianity, Eastern philosophies and in many other religions we have the Golden Rule: "Only do to others as you want them to do to you" in one form or another.
In CT we have the technology of the four flows and the pulling of Overts and Withholds as a tool to take this destructive mechanism apart and make the pc rise above it.
Some related definitions:
Motivator, 1. An Overt act against oneself done by another. In other words, a Motivator is a harmful action done by somebody else against oneself. 2. An aggressive or destructive act received by a person. It is called a Motivator because it tends to lead to a 'pay back'. It 'motivates' a new Overt at the receiving end.
Overt-Motivator Sequence, 1. If a fellow does an Overt, he will then believe he's got to have a Motivator or that he has had a Motivator. 2. The sequence wherein someone who has committed an Overt has to claim the existence of Motivators. The Motivators are then often used to justify the doing of further Overt acts.
Justification, A Justification is an explaining away of wrong conduct. When most explanations, no matter how far fetched, seem perfectly right to the person making them, it is a Justification. It is an attempt to assert self-rightness and other-wrongness.
DeD, 1. An incident the preclear does to another dynamic and for which he has no Motivator. An example would be he punishes or hurts somebody who has never hurt him. Now he must justify the incident. He will use things which didn't happen to him. He claims that the victim really DEserveD it, hence the word DED. 2. An Overt act without having a justification for it in the first place. The Motivator is later than the Overt act. When the Motivator is in the wrong sequence we have a DED. It's an Overt act, a 'deserved' action.
Ded-Dedex, 1. The Overt-Motivator sequence, but backwards. You hit Pete, then he hits you. Although it went this way you had to insist and think that he must have hit you first. So you invented something that he did to you to motivate your hitting him. 2. Overt-Motivator sequence; when somebody has committed an Overt, he has to claim the existence of Motivators 3. Where the preclear all out of his own initiative has done something to somebody else and then it has been done to him.
Dedex, 1. An incident which happens to a preclear after he has a DED. It is always on the same Chain or subject, and always after the DED. It means the DED EXposed. 2. "Deserved" action explained away would be one statement of DEDEX. To the person this is the explanation why the action was deserved. This is why he shot Joe, because twenty years later a fellow by the name of Pete tapped him on the shoulder. This doesn't make sense, but you will find it as part of a pc's Reactive Mind.
Axiom 1: Life is basically a static.
Definition: a Life Static has no mass, no motion, no wavelength, no location in space or in time. It has the ability to postulate and to perceive.
Axiom 44: Theta has no location in matter, energy, space or time. It is capable of consideration.
Axiom 46: Theta can become a problem by its considerations, but then becomes MEST. A problem is to some degree MEST. MEST is a problem.